Ever since 1992’s Wolfenstein 3D, right through to the modern multiplayer worlds of Fortnite and Battlefield, developers have tried to create weapons that balance realism, satisfaction, and fun with what the technology of the time could achieve. But how do guns and bullet physics differ between games, and what techniques do developers use to make pulling those virtual triggers so satisfying?
In this episode of Loadout, Dave Jewitt visits the Royal Armouries to talk to Keeper of Firearms & Artillery Jonathan Ferguson to find out the ways in which real and virtual bullets stay on target, or miss the mark entirely.
You can check out more episodes of Loadout right here. – https://www.youtube.com/watch?v=yzSrmGkpWKk&list=PLpg6WLs8kxGMzIemU1gyyLmg5VlKI2UvC
You can check out our Firearms Expert Reacts series here. – https://www.youtube.com/watch?v=D3zux8jMtgk&list=PLpg6WLs8kxGMgYb13XjPgOKbm5O-CDq7R
If you’re interested in seeing more of Jonathan’s work, you can check out more from the Royal Armouries right here. – https://www.youtube.com/user/RoyalArmouries
If you would like to support the Royal Armouries, you can make a charitable donation to the museum here. – https://royalarmouries.org/support-us/donate